|
Post by Private Iron on Jun 21, 2008 10:40:02 GMT
Ok, well i've been meaning to get back into fantasy for a while now, and really liked the look of the tomb kings i played in the fantasy tournamnent and decided to see what i could do playing around with a couple of lists.
As i have very little experience of fantasy i thought i'd post this up for some C&C.
High Priest Golden Ankhra Cloak of Dunes Dispel Scroll
Liche Priest 2x Dispel Scoll Casket of Souls
Tomb Prince Spear of Antarhak Talisman of Protection Light armour Shield Chariot
Icon Bearer Light armour Chariot Chariot of Fire
3 Chariots Full command Mirage Standard
3 Chariots Full command
5 Light horsemen Musician
5 Light horsemen Musician
10 Skeleton Warriors
20 Skeleton Warriors Light Armour Spears + Shields Full Command
3 Carrion
Screaming skull catapult Skulls of the foe
Bone giant
2245pts 5 Dispel Dice 3 Dispel scrolls out put of 4 (i think) incartations a turn + Casket of Souls
|
|
John C
Heavy Weapons Operator
Bacon?
Posts: 131
|
Post by John C on Jun 25, 2008 21:59:39 GMT
This is a pretty solid force Duncan, only thing is that it is lacking in foot troops. The chariots make up for this though but you really need to watch out for cannons and S7+ beasties cause they will automatically destroy the chariot if wounded!! If i were you id not bother with Shield and Spears on your Skellies and just keep them basic bowmen and split them into 2X 10 Skellies. P.S Ive got some tomb king stuff i could sell you if you need any stuff. Just ask me for details on them.
|
|
PaleKing
Club Member
I see lead people.
Posts: 2,452
|
Post by PaleKing on Jun 26, 2008 7:54:39 GMT
I've never been convinced of the value of the Icon Bearer. He takes up a character slot in an army where character slots (i.e. priests) are precious.
I would look to squeeze the Heiratic Jar (extra incantation) in there somewhere. Also a Scorpion makes for some of the best-value points in the game of Warhammer.
If you are looking to save a couple of points somewhere along the line you might drop the musicians from the light cav. Most of the value of musicians in WFB is the +1 to rally, which obviously never features for TKs. The +1CR after a drawn combat is less common, and if you've only lost the combat by one your unit will have certainly done it's job, and will handle the one single crumble anyway.
I'l bring the book tonight and we can have a chat then if you like.
|
|
|
Post by Private Iron on Jun 26, 2008 11:04:43 GMT
I'l bring the book tonight and we can have a chat then if you like. Sounds good Ive got some tomb king stuff i could sell you if you need any stuff. Just ask me for details on them. Details on what you've got would be great, anything to keep costs down. Also, i've had this list up on warseer (probably not the best place i know) and the advice seems to be pretty similar, so what i was looking at was dropping one light cav unit and the carrion to try and fit 2 tomb scorpions in. And possibly drop a dispel scroll in favour of the Heiratic Jar. From there would it be a better idea to loose the icon bearer and get another priest in his place? Havent checked points etc, but i'll try and update the list and bring a copy to the club tonight.
|
|
GavX
Club Member
I has UberMicro SKillz
Posts: 2,202
|
Post by GavX on Jun 26, 2008 22:39:20 GMT
might not work too well, but the new vampire counts skellies look ace, should get them in it but egyptian shields
|
|
|
Post by Private Iron on Jun 27, 2008 10:10:05 GMT
might not work too well, but the new vampire counts skellies look ace, should get them in it but egyptian shields you just spoke to John last night didnt you? ;D I recon i'll just stick to the normal Khemri models, they aren't too bad, plus the new VC's have too much clothing (Oo er..)
|
|
|
Post by Private Iron on Jun 27, 2008 11:58:59 GMT
ok, just been noodling around with lists, and i was just wondering what would be a better choice: Tomb Prince, liche high priest and 2 liche priests. total 6 dispel dice, 6 dispel scrolls and 5(6 with the Heiratic Jar) incantations + casket.
OR
Tomb King, 3 liche priests. 5 dispel dice, 4 dispel scrolls, 5[6] incantations + casket, but a better beat stick.
Just to note, i've been counting "my will be done" spells towards the incantations total. Will the second option be enough magic defence?
|
|
John C
Heavy Weapons Operator
Bacon?
Posts: 131
|
Post by John C on Jun 27, 2008 12:08:16 GMT
Well since i don't have the tomb kings book anymore [LOL] I couldn't be sure but id say your better off with the second option for most games because 5 dispel dice and 4 scrolls are plenty for most armies [eccept High elves..those b**tar*s haha], plus you really need that beatstick
|
|
|
Post by Private Iron on Jun 27, 2008 21:18:31 GMT
right, got a list more or less set with the advice here, now just a case of buying and painting it all Tomb King Crook & Flail of Radiance Chariot of Fire Talisman of Protection Light Armour Chariot 308pts Liche Priest Cloak of Dunes Hieratic Jar 160pts Liche Priest 2x Dispel Casket of Souls 330pts Liche Priest 2x Dispel Steed 173pts 10 Skeleton Warriors 80pts 10 Skeleton Warriors 80pts 10 Skeleton Warriors 80pts 6 Light Horse 84pts 4 Chariots Full command 210pts 3 Chariots Full command Mirage standard 210pts Tomb scorpion 85pts Tomb scorpion 85pts Bone giant 220pts total 2105 - 145 spare, ideas? im considering another 6 light cav + a tomb swarm. 5 dispel dice, 4 dispel scrolls, 5[6] incantations + casket
|
|
John C
Heavy Weapons Operator
Bacon?
Posts: 131
|
Post by John C on Jun 28, 2008 15:01:04 GMT
Ive been told tomb swarms aint to hot cause now they are skirmishers? but i might be wrong Im not too sure
|
|
|
Post by Commissar on Aug 17, 2008 19:54:05 GMT
looks a good list is that been used yet
|
|
PaleKing
Club Member
I see lead people.
Posts: 2,452
|
Post by PaleKing on Aug 18, 2008 11:46:47 GMT
Just a couple of thoughts to add to the mix. I also ran two units of four chariots with my Tomb Kings and I've always struggled with them. I'm down to one unit of four now as two can be difficult to fit into the right spots of the battle-line. Even as FAst Cav they are big units and it can be hard to bring them to bear in a precise way as combined charges. They are also very vulnerable to S7 and I have found them to be quite a points sink at times.
With chariots I like "The Icon of +1 to Hit" as it also works with the steeds. So, a unit of 4 on the charge including the Tomb Kings with Chariot of Fire gets the following:
5-16 impact hits at S4 8 horses at +1 to hit at S3 4 (inc champ) crew attacks at +1 to hit at S4 (spears) 3 drivers at +1 to hit at S3 The Tomb King himself at +1 to hit.
Thats potentially a lot of attacks that only need threes to hit vs WS3 or 4
Swarms are ace as they burrow and can charge on the turn they emerge. Three of them deliver 15 poisoned attacks and chew up warmachine crews etc very nicely. Scorpions are point for point possibly the best 85 points in the game.
You are lacking a block of infantry so a unit of skeletons with HW and shield probably wouldn't go amiss, or alternatively the catapult (with Skulls of the Foe) is ace - especially against low Ld armies.
If you managed to get your two units of 10 bows firing in the magic phase too you could get 40 shots a turn off, plus the few from the chariots, plus two shots from the Catapult every turn. That's pretty heavy shooting while you wait for your tunnelers to emerge and while you get your chargers into a turn three charge position.
|
|
|
Post by Commissar on Sept 25, 2008 15:11:30 GMT
well , ive seen players use chariots alot and the sad truth is they SUCK one units ok ( good meatshields ) but more than 3 A WAIST OF POINTS
|
|
John C
Heavy Weapons Operator
Bacon?
Posts: 131
|
Post by John C on Sept 25, 2008 17:18:25 GMT
Do you even play fantasy? Its an exclusive group
|
|
|
Post by Commissar on Sept 26, 2008 15:12:24 GMT
not any more , went to warhammer academy at gw falkirk
|
|