Post by PaleKing on Jul 3, 2008 10:54:01 GMT
Hello all,
Stirling Wargamers has now introduced a new way of adding a bit of competitive edge into your games of Warhammer and Warhammer 40K in the shape of our new gaming ladders.
The gaming ladder is a system that anyone can join in or drop out of at any time without affecting the balance of the campaign, is easy to administer and rewards players that seek out new opponents and new scenarios.
In essence, everyone has a ranking position on the ladder for each game system and every time you beat someone that is ranked higher than you, you climb some rungs on the ladder.
A key feature of the system is that by beating somebody that is ranked many places higher, you will climb more places than if you beat someone just a couple of slots higher.
Wins are scaled in the following simple way : When you beat someone ranked higher than you, count up how many places above you they are, divide that number by two (round up) and climb that number of places. So, by beating someone four places higher you would climb two places but by beating someone 15 places higher you would climb eight rungs up the ladder.
This system can accommodate players who want to join in or drop out without disrupting the balance. You can play as many or as few games as you like and because the ladder is a ranking of players rather than of armies, you can use whatever armies you like at any time. If someone doesn’t play any games his place will gradually be nudged to the bottom of the ladder without disruption to the more active players.
Combat Cards
In addition to this the system introduces objectives and rewards in the shape of Combat Cards. Each game ladder has a set of cards. Here is an example from the Warhammer Fantasy set:
Each player will receive a Combat Card when he joins the ladder and on the card is three objectives for that game system. When you manage to tick off all three objectives you can take the bonus reward for your next game. Fulfilling all three objectives also allows you to climb one bonus rung on the ladder and to take a new card.
It is important to note that the objectives on the cards are tough to complete and may take not only many games to fulfil, but may also require you to come up with new opponents, scenarios or armies to accomplish them.
In the future, if the system is popular we can easily expand it out to include other systems such as Lord of the Rings, Warmachine etc. Perhaps we can have annual awards for those players who have occupied the top spot for longest.
F.A.Q.s :
My objectives are too tough – can I have another card? [/i]
Fulfilling the objectives of the cards might well take quite a lot of work. For example if it seems unlikely that you would even face, let alone kill a Dragon, then think about ways in which you can give yourself that opportunity. Write a new scenario that features Dragons or seek out players who field one. Writing new scenarios is a useful way to give yourself an opportunity to tick off your objectives.
If people really struggle to fulfil objectives despite their best imaginative efforts we’ll introduce a system of swapping cards for new ones.
Remember that the combat cards are not the be-all and end-all of this system. The most important part of the system is climbing that ladder by getting wins under your belt.
All combat cards include a “climb one place” bonus. If I complete my combat card objectives during a game in which I beat someone higher ranked, when do I apply my ranking bonus ?[/i]
Apply this extra one-place-climb after you have climbed the places earned for your win.
Do my objectives need to be accomplished in one game? Impossible![/i]
Most of the objectives are designed to take as many games as you like. For example “Kill three Giants” may take several attempts to gradually tick off the three. Where an objective must be accomplished in a single game it will be clearly marked as such.
What happens if I beat someone lower on the ladder than me?[/i]
Neither player moves. You only gain places when you beat someone ranked higher than you.
Do I have a ranking for each army?[/i]
Your place on the ladder is your place as a player, not your army’s place. Therefore you can play any army you like within that system and any wins will count.
What is to stop the player at the number one spot simply refusing challenges to stay at number one?[/i]
I hope that none of our players would be so cowardly! However we may in the future introduce a system where refused challenges incur penalties. Remember also that by completing Combat Cards you move up a spot, which could also knock the number one player off the top spot.
Will there be a winner?[/i]
This system is an ongoing system where people can drop in and out whenever they like so there is no winner as such, just the glory of the number one spot! However – there is plenty of scope to introduce prizes and bonuses to players for certain accomplishments so we’ll let you know at a later date should that be decided upon.
Stirling Wargamers has now introduced a new way of adding a bit of competitive edge into your games of Warhammer and Warhammer 40K in the shape of our new gaming ladders.
The gaming ladder is a system that anyone can join in or drop out of at any time without affecting the balance of the campaign, is easy to administer and rewards players that seek out new opponents and new scenarios.
In essence, everyone has a ranking position on the ladder for each game system and every time you beat someone that is ranked higher than you, you climb some rungs on the ladder.
A key feature of the system is that by beating somebody that is ranked many places higher, you will climb more places than if you beat someone just a couple of slots higher.
Wins are scaled in the following simple way : When you beat someone ranked higher than you, count up how many places above you they are, divide that number by two (round up) and climb that number of places. So, by beating someone four places higher you would climb two places but by beating someone 15 places higher you would climb eight rungs up the ladder.
This system can accommodate players who want to join in or drop out without disrupting the balance. You can play as many or as few games as you like and because the ladder is a ranking of players rather than of armies, you can use whatever armies you like at any time. If someone doesn’t play any games his place will gradually be nudged to the bottom of the ladder without disruption to the more active players.
Combat Cards
In addition to this the system introduces objectives and rewards in the shape of Combat Cards. Each game ladder has a set of cards. Here is an example from the Warhammer Fantasy set:
Each player will receive a Combat Card when he joins the ladder and on the card is three objectives for that game system. When you manage to tick off all three objectives you can take the bonus reward for your next game. Fulfilling all three objectives also allows you to climb one bonus rung on the ladder and to take a new card.
It is important to note that the objectives on the cards are tough to complete and may take not only many games to fulfil, but may also require you to come up with new opponents, scenarios or armies to accomplish them.
In the future, if the system is popular we can easily expand it out to include other systems such as Lord of the Rings, Warmachine etc. Perhaps we can have annual awards for those players who have occupied the top spot for longest.
F.A.Q.s :
My objectives are too tough – can I have another card? [/i]
Fulfilling the objectives of the cards might well take quite a lot of work. For example if it seems unlikely that you would even face, let alone kill a Dragon, then think about ways in which you can give yourself that opportunity. Write a new scenario that features Dragons or seek out players who field one. Writing new scenarios is a useful way to give yourself an opportunity to tick off your objectives.
If people really struggle to fulfil objectives despite their best imaginative efforts we’ll introduce a system of swapping cards for new ones.
Remember that the combat cards are not the be-all and end-all of this system. The most important part of the system is climbing that ladder by getting wins under your belt.
All combat cards include a “climb one place” bonus. If I complete my combat card objectives during a game in which I beat someone higher ranked, when do I apply my ranking bonus ?[/i]
Apply this extra one-place-climb after you have climbed the places earned for your win.
Do my objectives need to be accomplished in one game? Impossible![/i]
Most of the objectives are designed to take as many games as you like. For example “Kill three Giants” may take several attempts to gradually tick off the three. Where an objective must be accomplished in a single game it will be clearly marked as such.
What happens if I beat someone lower on the ladder than me?[/i]
Neither player moves. You only gain places when you beat someone ranked higher than you.
Do I have a ranking for each army?[/i]
Your place on the ladder is your place as a player, not your army’s place. Therefore you can play any army you like within that system and any wins will count.
What is to stop the player at the number one spot simply refusing challenges to stay at number one?[/i]
I hope that none of our players would be so cowardly! However we may in the future introduce a system where refused challenges incur penalties. Remember also that by completing Combat Cards you move up a spot, which could also knock the number one player off the top spot.
Will there be a winner?[/i]
This system is an ongoing system where people can drop in and out whenever they like so there is no winner as such, just the glory of the number one spot! However – there is plenty of scope to introduce prizes and bonuses to players for certain accomplishments so we’ll let you know at a later date should that be decided upon.