Post by PaleKing on Jun 20, 2007 12:29:36 GMT
Well I had a really fun day all day on Saturday so cheers to Brian and to all the others over at DWARF for putting on such a good day for everyone. I have the worst memory in the world but I’ll see if I can remember roughly what went on during my games.
For some reason on the morning of the tournament I’d ended up wide-awake at four in the morning so I decided to use the time to get up and do a little painting. I got started on some Man o’ War Death Galleys then at about 6am I thought I needed a little o2 in the system so I went off for a run. This ended up as a longer hill-climbing run than I’d first planned and by the time I got home I was just about ready for bed! No time for that however so I got through to Dunfermline and was pleased to bump into a few familiar faces. Some of the ELG lads were there as well as various folk that I’d met at Storm over Stirling. After finding out about my early rise that day I think I had one or two people hoping to meet me in game three, by which time I should be just about flaked out and helpless to defend myself…
Anyway – I had my Empire with me which consisted of roughly:
Mounted Arch Lector
Mounted Warrior Priest
BSB on foot
Lvl 1 Scroll caddy
Swordsmen plus detachment
Greatsword plus detachment
Flagellants
Archers
5 Inner Circle Knights
5 Knights
5 Outriders
Steam Tank
Cannon
I’d written the list around a fairly standard Empire plan which consisted of a solid infantry-based centre of unbreakable Flagellants, stubborn Greatswords (with BSB) and a slightly refused Swordsman unit to support them. The Steam Tank would support the infantry’s right flank, hopefully combining with the Flagellants while the Outriders sought a decent spot to set up a firing platform. The left flank would comprise of both Knight units and the cannon would go wherever an opportunity arose.
Game one was a random draw and who should it be but our very own Gus McCabe. Despite being a Stirling regular and committee member I’ve never played Gus as he’s much more into all that round-based 40K shenanigans. He did have a perfectly balanced-looking Wood Elf army with him but I have long feared even balanced Wood Elf lists so I have to say that my hopes were not high. However, off we went.
This was a game that started off badly and tailed off dramatically for me as time went on! I sought to engage with him as soon as possible but getting a grip on any significant units was proving to be a nightmare. Understandably, Wood Elves prefer not to get their hands dirty if they can avoid it and Gus played a good game of well-chosen shooting combined with melting away when combat looked imminent. It was only in the last turn and a half that I managed to get any significant points on the board when he chose to flee with his generals unit. The unit never rallied and handed me a lot of points. If he’d elected to hold he may have been beaten in combat but he’d have been rolling a stubborn 9 to hold which would have been the better option (in retrospect) than fleeing. The game ended with a minor defeat for myself so only five points in the bag for me but a good ten point start for Gus.
My second game was the Flank attack scenario against Greg Caldwell’s Ogres. This scenario has changed a lot since 6th edition. The flanking force can now choose as much or as little of his force to hold back and once he has made his arrival roll he can bring as much or as little of that force on from either flank at any turn thereafter. I was the flanking force and elected to keep my Outriders and a unit of knights in reserve. Greg had three Rhinox Riders in the centre of his line and I’ve never faced them before. All I knew was an assumption that I didn’t want to get myself charged by them!
I held back some of my line and held up his Rhinox with Stubborn Greatswords while I got my Steam Tank in position. I managed to kill two Rhinox with the Steam Tank and sent the remainder packing down his line.
I managed to get my Flagellants into the flank of his tyrants unit and despite taking losses I was eventually able to break them and run them down. An unexpected Gorger popping up on the flank was taken out by the outriders and eventually I was able to mop up another couple of units of Bulls for a solid victory and 12 points. This was a great fast-moving game that was never hindered by rules complications or any other faffing around so cheers to Greg for a fun game.
Game three was against another new opponent Ken Watters and his Orcs and Goblins. This was a cool game as Ken played well in the Greenskin spirit, charging everything forward with reckless abandon. This was a capture scenario with no points available for table quarters. 400 pts were on offer for holding the objective at the centre of the table. Ken piled forward with three large units (Boyz, Big Uns’ and Black Orcs) and aimed to hold out as long as possible. Meanwhile I played it a little more cagey and sought to dislodge his holding units a little later in the game. The battle for the objective was very close in the end with my unit strength of 26 just tipping the balance against his US 25. In the end the game was a draw with us earning 7 points each.
That put me on one minor loss, one major victory and a draw. With 15 points for painting it was enough for mid table mediocrity!Best army went to Tim Gronnebergs fantastic Ogres and Tim nailed first place overall too with a maximum three massacres.
Cheers to everyone at DWARF for putting on a great day for us all and cheers to my three opponents – I enjoyed every game which is what it’s all about.
Here’s a couple more shots of the usual suspects:
For some reason on the morning of the tournament I’d ended up wide-awake at four in the morning so I decided to use the time to get up and do a little painting. I got started on some Man o’ War Death Galleys then at about 6am I thought I needed a little o2 in the system so I went off for a run. This ended up as a longer hill-climbing run than I’d first planned and by the time I got home I was just about ready for bed! No time for that however so I got through to Dunfermline and was pleased to bump into a few familiar faces. Some of the ELG lads were there as well as various folk that I’d met at Storm over Stirling. After finding out about my early rise that day I think I had one or two people hoping to meet me in game three, by which time I should be just about flaked out and helpless to defend myself…
Anyway – I had my Empire with me which consisted of roughly:
Mounted Arch Lector
Mounted Warrior Priest
BSB on foot
Lvl 1 Scroll caddy
Swordsmen plus detachment
Greatsword plus detachment
Flagellants
Archers
5 Inner Circle Knights
5 Knights
5 Outriders
Steam Tank
Cannon
I’d written the list around a fairly standard Empire plan which consisted of a solid infantry-based centre of unbreakable Flagellants, stubborn Greatswords (with BSB) and a slightly refused Swordsman unit to support them. The Steam Tank would support the infantry’s right flank, hopefully combining with the Flagellants while the Outriders sought a decent spot to set up a firing platform. The left flank would comprise of both Knight units and the cannon would go wherever an opportunity arose.
Game one was a random draw and who should it be but our very own Gus McCabe. Despite being a Stirling regular and committee member I’ve never played Gus as he’s much more into all that round-based 40K shenanigans. He did have a perfectly balanced-looking Wood Elf army with him but I have long feared even balanced Wood Elf lists so I have to say that my hopes were not high. However, off we went.
This was a game that started off badly and tailed off dramatically for me as time went on! I sought to engage with him as soon as possible but getting a grip on any significant units was proving to be a nightmare. Understandably, Wood Elves prefer not to get their hands dirty if they can avoid it and Gus played a good game of well-chosen shooting combined with melting away when combat looked imminent. It was only in the last turn and a half that I managed to get any significant points on the board when he chose to flee with his generals unit. The unit never rallied and handed me a lot of points. If he’d elected to hold he may have been beaten in combat but he’d have been rolling a stubborn 9 to hold which would have been the better option (in retrospect) than fleeing. The game ended with a minor defeat for myself so only five points in the bag for me but a good ten point start for Gus.
My second game was the Flank attack scenario against Greg Caldwell’s Ogres. This scenario has changed a lot since 6th edition. The flanking force can now choose as much or as little of his force to hold back and once he has made his arrival roll he can bring as much or as little of that force on from either flank at any turn thereafter. I was the flanking force and elected to keep my Outriders and a unit of knights in reserve. Greg had three Rhinox Riders in the centre of his line and I’ve never faced them before. All I knew was an assumption that I didn’t want to get myself charged by them!
I held back some of my line and held up his Rhinox with Stubborn Greatswords while I got my Steam Tank in position. I managed to kill two Rhinox with the Steam Tank and sent the remainder packing down his line.
I managed to get my Flagellants into the flank of his tyrants unit and despite taking losses I was eventually able to break them and run them down. An unexpected Gorger popping up on the flank was taken out by the outriders and eventually I was able to mop up another couple of units of Bulls for a solid victory and 12 points. This was a great fast-moving game that was never hindered by rules complications or any other faffing around so cheers to Greg for a fun game.
Game three was against another new opponent Ken Watters and his Orcs and Goblins. This was a cool game as Ken played well in the Greenskin spirit, charging everything forward with reckless abandon. This was a capture scenario with no points available for table quarters. 400 pts were on offer for holding the objective at the centre of the table. Ken piled forward with three large units (Boyz, Big Uns’ and Black Orcs) and aimed to hold out as long as possible. Meanwhile I played it a little more cagey and sought to dislodge his holding units a little later in the game. The battle for the objective was very close in the end with my unit strength of 26 just tipping the balance against his US 25. In the end the game was a draw with us earning 7 points each.
That put me on one minor loss, one major victory and a draw. With 15 points for painting it was enough for mid table mediocrity!Best army went to Tim Gronnebergs fantastic Ogres and Tim nailed first place overall too with a maximum three massacres.
Cheers to everyone at DWARF for putting on a great day for us all and cheers to my three opponents – I enjoyed every game which is what it’s all about.
Here’s a couple more shots of the usual suspects: