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Post by Asurya on Aug 17, 2007 12:26:32 GMT
Yeah, I'll be going - ticket bought and paid for. As for army. My Saim-Hann painted and slightly themed Eldar. As it stands it includes a fair amount of Skimmers and Jetbikes, but there are still some guys on foot. Everyone else need not bother entering though, especially with my current record of 0-3
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Post by Asurya on Aug 26, 2007 20:12:10 GMT
...or in plain sight.
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Post by Asurya on Aug 6, 2007 10:34:34 GMT
Well I personally think that the best configuration you can get with a single Crisis suit is Plasma, Missile Pad and a Multi-tracker, and it's even better if you make it a team leader with a Targeting Array.
Used properly, you will never be shot at yourself and you have the potential to be a threat to every single model in any army except an AV14 vehicles. Don't get me wrong, AP2 is nice, especially at a tournament where the majority of armies will be MEq's, but given that a Missile Pod will wound those MEq's on a 2+ you will force your opponent to make a lot of saves (almost one for every hit really) and this is often overlooked when players consider their army.
Also, other general rule of thumb for Tau armies: 1 Railgun per 500 points. This doesn't need to be a Hammerhead remember.
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Post by Asurya on Jul 30, 2007 9:08:45 GMT
I don't think I will be to be honest dude. As much I can could lay down something in the region of about 4000 points of Eldar, I can't afford the price tag for the ruleset or templates.
Which reminds me: Anyone else think it damm strange that an expansion is going to cost more than the original game?
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Post by Asurya on Jul 9, 2007 11:47:06 GMT
This for your "Daemonic Speed"?
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Post by Asurya on Jul 9, 2007 11:44:27 GMT
This would be nice and I would recommend that if we do this system to simply approach the ladder scoring/ranking using the ELO system (Chess etc)
In short, each player will start with 50 points, and depending upon who you play and the difference between your ratings will determine how many points your rating goes up by (i.e. If you beat someone next in the ladder you gain a small bonus in points, but if you beat someone at the top when your at the bottom, then you gain a large bonus, and they lose large as well).
It also has the added function in that you don't have to really worry about the player at the top of the ladder not playing anyone, as the second player in the ladder will continue to rise in points regardless of who he plays (he just doesn't get that many points from beating someone at the bottom of the ladder).
I have an Excel spreadsheet which is capable of handling the calculations and we can maybe explore the option of having it ported onto the website (buts that a job for someone with proper web dev skills).
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Post by Asurya on Aug 3, 2007 14:35:05 GMT
Enjoyed that. Will need to have a game one week.
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Post by Asurya on Jul 11, 2007 11:04:05 GMT
Yeah, it's an expansion to 40k not unlike Cities of Death where the basic principles of the game will remain the same with a few added rules which makes playing larger games (3000+ points) just as easy as a small 1500 point games, in the same amount of time.
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Post by Asurya on Jun 4, 2007 12:30:10 GMT
Yeah, played it few times but gave up after a particulary bad game when about 4 of my players got killed, and that was after using an Apothecary to save a killed a result.
But yeah, to answer your question Paul, the on-line version of the game is accurate in every detail to the board, the only difference is you don't have the models in front of you and the computer does the dice for you, but you always get prompted when you have a choice.
e.g. computer rolls the block dice and you get a Push back and an Attacker Down, it will then ask you what you want to take as the result, or in the case of the opposing player being stronger, will ask him what he wants as the result.
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